CoD Ghost Perks
Call of Duty Ghosts Perk List
Here is a list of perks in Call of Duty Ghosts. Credit for the list goes to the Call of Duty Wikia.
Choosing your perks in Call of Duty Ghosts is a whole new process from other Call of Duty games. Now you have perk categories. These categories are "Speed", "Handling", "Stealth", "Awareness", "Resistance", "Equipment", and "Elite". Each category has 5 perk choices (For a total of 35) and each perk has a point value. The perk point value ranges from 1 point to 5 points. You are allotted 8 points to spend on perks by default, and you can bring your point spending limit up to 11 points for perks if you do not equip any equipment or secondary weapon. The following is the list of confirmed perks and their point value as seen in Call of Duty Ghosts.
Speed:
Quickdraw- Raise weapon to ADS faster after sprinting. [1 point]
Sleight of Hand- Reload faster. [2 points]
Agility- Sprint faster. [2 points]
Marathon- Sprint for longer periods of time. [2 points]
Stalker- Move faster whilst aiming down the sights. [2 points]
Handling:
Strong Arm- Throw equipment farther distances. [1 point]
On the Go- Reload whilst sprinting. [2 points]
Reflex- Switch between primary and secondary weapons quicker. [2 points]
Steady Aim- More accurate hip-firing. [2 points]
Dexterity- Aim down sights faster. [2 points]
Stealth:
Takedown- Killed enemies don't reveal their death spot (skull doesn't show above their body). [1 point]
Blind Eye- Hidden against aggressive killstreaks. [2 points]
Off the Grid- Immune to SAT Coms and radar pings. [2 points]
Dead Silence- Allows silent walk, jump, and sprint. [2 points]
Cold Blooded- No red name or red crosshair. [2 points]
Awareness:
Recon- Damaged enemies are marked on the radar. [1 point]
Scavenger- Replenish ammo and equipment from killed enemies. [2 points]
Sitrep- Detect enemy equipment. [2 points]
Eavesdrop- Enemies noises / sound made is increased. [2 points]
Wiretap- Use enemy SAT Coms as if they were your own. [2 points]
Resistance:
Lightweight- No fall damage. [1 point]
Painkiller- Faster health regeneration. [2 points]
Stopper- Reduced flinch. [2 points]
Tac Resist- Resist effects of tactical grenades. [2 points]
Blast Shield- Reduced explosion damage. [2 points]
Equipment:
Extra Tac- Extra tactical grenade. [1 point]
Extra Lethal- Extra lethal grenade. [2 points]
Fully Loaded- Spawn with more ammo. [2 points]
Extra Attachment- Extra attachment. [2 points]
Danger Close- Increased explosive damage. [3 points]
Elite:
Gambler- Spawn with a randomized perk. [1 point]
Hardline- Point streaks cost one less point. [2 points]
Ping- When an enemy player is killed, a "ping" will go across the radar and find any enemies nearby the killed player. [2 points]
Overkill- Second primary. [2 points]
Deadeye- Weapon damage increases with each consecutive kill in the same life. [5 points]
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